Ok, so it’s been a while. I know.
I’ve been busy with a couple of game ideas… No I am not finished Pazaak, nor am I finished Oil Panic. Pazaak is pretty close to done, left it needing proper AI, and some small fine tuning. Oil Panic is 99% done. Need to implement a few last pieces of art, and then balance the game to scale over time, to give a challenge to the game.
I got distracted by a couple of things since my last post. We did a month of Maya in school, that was fun. We’re currently finishing up the last week of the Hammer engine. Hammer is the engine that builds source maps (for Counter Strike Source, Half Life, Left 4 Dead… and so on).
So those things took up some of my time. Of late I also got back into Minecraft. Also sucked Katlyn, her sister, and Peter into it as well. Poor guys…I think I ruined their lives.
Other than that, I have been working on a project in Flash (Codename “Fodder”) for the past couple of weeks. I’ve been slowly chipping away at it. It’ll be a pretty badass game if/when I get it completed. It’s the first game that I’ve came up with that has a pretty long term scope. This game can quite easily take a lot longer to complete than my normal games, but it’ll be a lot more awesome if I do say so myself.
And my display driver just failed while I was typing the last sentence. It is also 7:30AM, so I think that’s a sign to GTFO and go to sleep.
So I’ll finish this update later today when my laptop isn’t being a dick.
Night.
-Nicholas.






